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How To Sleep The Long Dark

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Sleep is the role player's most efficient mode to both eliminate fatigue and regain status. Selecting a bed, deployed bedroll, deployed bear skin bedroll or a cave mat will open up up the slumber interface. While inside a vehicle the option to sleep can too be accessed via Campcraft in the radial menu.

Duration and suspension [ ]

Upwardly to 12 consecutive hours may be slept in a row, with the amount of fourth dimension being adjustable by whole hour increments. The corporeality of time the player will sleep may not be exactly the number of hours selected, but may vary past 10 minutes. The player will besides stop sleeping when their fatigue bar is total. Slumber cannot be interrupted manually past the player in one case it has started and then intendance must be taken that all needs will remain met (safety, warmth, thirst, hunger).

Animal attacks volition interrupt sleep if they happen while the role player is sleeping. Further, sandboxes on the Pilgrim or Voyageur experience modes have a chance to wake the player when they are nearing death or threatened. Other experience modes practise not provide any such warning and let the player to slumber themselves to death, so more circumspect need management is required, although stalker does warn the player if he/she starts to freeze.

Sleeping in vehicles [ ]

Vehicle interiors besides function as beds but are not straight selectable. To slumber in a vehicle, open the radial menu while inside, and then actuate the bedroll function through the Campcraft option. The sleep interface will then appear whether or not the role player has a bedroll. No bedroll is required or used when sleeping in a car. Every bit a upshot, bedrolls in the inventory will not decay when sleeping in vehicles. All vehicles offering +iii°C warmth bonus, but even if the player has a bedroll with a warmth bonus greater than iii°C, it will still provide only three°C.

Warmth bonus [ ]

All bed types offering some level of insulation for the thespian while they are being used. This is displayed on the sleep interface equally the warmth bonus. For all intents and purposes, this will heighten the grapheme'southward feels like temperature by the indicated amount for the duration of the slumber.

Satisfying fatigue [ ]

Some fatigue is eliminated with each hour of sleep. A total 12 hours of sleep are required to completely fill the fatigue bar from empty. If the player sleeps for less than 12 hours, fatigue volition fill at the rate of 1/12th of the bar per 60 minutes. The player will wake up early if their fatigue bar completely fills.

Restoring status [ ]

If all needs are met, meaning their bars are not empty, slumber also restores lost condition. Condition is restored on a progressive scale that rewards sleeping for longer periods. This tin be further accelerated past employ of herbal tea.

Note: If all needs are not met or need meters fall below zero while sleeping, condition still drops. It is quite possible to dice in one's sleep if not interrupted. Thirst and Hunger volition worsen as i sleeps.

Drinking herbal or birch bark before going to sleep will restore boosted condition. For herbal tea the benefit of a full loving cup will remain for 6h and will provide an extra ii% condition per 60 minutes slept (Interloper +1%). Come across more than here: improved rest

In Interloper [ ]

In Interloper feel, recovering condition during sleep is seriously reduced. Each sequent hr returns usually more than % of condition than the previous (check tabular array below), maxed at v% per hr. Sleeping for ane hr in any sort of bed besides the textile bedroll returns 1% of status. Sleeping 2 hours returns ane% for the first hour and 1% for the 2d hour totaling ii%. Sleeping 3 hours returns the 2% (i+1) for the first two hours and 2% for the third totaling 4%.

NOTICE: If you sleep for more than than 10h, you're taking a condition hit during the 11th or 12th hour due to thirst and you'll actually lose 2% status each hour. This makes the sleep for 10h the best possible way to heal in i session (+32% max posible condition gain).

Sleeping in a bed or in a bearskin bedroll :

Hour Restores - interloper Total Condition ^100% From
one 1% +one% 99%
2 1% +2% 98%
3 two% +4% 96%
4 three% +vii% 93%
5 3% +10% 90%
half-dozen 3% +13% 87%
seven 4% +17% 83%
8 5% +22% 78%
9 5% +27% 73%
10 five% +32% 68%
11 -2% +thirty% see note above

Sleeping in a cloth bedroll :

60 minutes Restores - interloper Full Condition ^100% From
1 1% +1% 99%
ii 1% +2% 98%
3 one% +3% 97%
4 ii% +5% 95%
5 3% +eight% 92%
six 3% +xi% 89%
7 iii% +14% 86%
8 4% +18% 82%
9 5% +23% 77%
x 4% +27% 73%
11 -two% +25% see note above

In not-Interloper difficulty levels [ ]

If all needs are met, meaning their bars are not empty, sleep also restores lost condition. Condition is restored on a progressive scale which rewards sleeping for longer periods. Each consecutive hr returns 1 more % of condition than the previous. Sleeping for 1 hour in any sort of bed besides the cloth bedroll returns ii% of condition. Sleeping ii hours returns two% for the first hr and 3% for the 2nd hour totaling 5%. Sleeping 3 hours returns the five% (two+iii) for the first two hours and four% for the tertiary totaling 9%. This can be further accelerated by use of herbal tea.

Hour Restores Total Condition ^100% From Calories burned Cal / Status
one two% +2% 98% 60 xxx
ii three% +5% 95% 120 24
three 4% +9% 91% 180 twenty
iv 5% +14% 86% 240 17
5 half-dozen% +20% 80% 300 fifteen
vi vii% +27% 73% 360 13
7 8% +35% 65% 420 12
8 9% +44% 56% 480 eleven
ix 10% +54% 46% 540 10
10 eleven% +65% 35% 600 9
11 12% +77% 23% 660 nine
12 xiii% +ninety% 10% 720 8

If the player sleeps at a textile bedroll, the one difference is that the starting amount is 1% (thus reducing all consecutive hours past 1% each as well).

Hour Restores bedroll Total Status ^100% From Calories burned Cal / Condition
1 ane% +i% 99% 60 60
two 2% +3% 97% 120 40
3 three% +vi% 94% 180 30
iv 4% +10% 90% 240 24
five five% +15% 85% 300 20
six 6% +21% 79% 360 17
7 7% +28% 72% 420 15
8 8% +36% 64% 480 13
nine 9% +45% 55% 540 12
10 10% +55% 45% 600 11
11 11% +66% 34% 660 x
12 12% +78% 22% 720 9

Note: If all needs are non met or become unmet, condition loss will continue or brainstorm. It is quite possible to die in one'due south sleep if non interrupted. Thirst and Hunger build as i sleeps -- at 55 ml & 60 calories per hour. Thus, 12 hours of sleep will completely dehydrate a character who had no thirst when starting. Therefore, information technology is wise to e'er drink water before sleeping.

Impaired sleep [ ]

There are many afflictions that impair sleep. Nutrient poisoning and dysentery will not allow condition to be restored during sleep. Coupled with this, burns and hypothermia will immediately reduce the condition to 75% if it is above that the moment sleep starts, and prevent it from ever rise above until the disease is cured.

Source: https://thelongdark.fandom.com/wiki/Sleep

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